Boats & Nets: A Life-Size Game for Health & Play

Life-size board game that boosted youth sports participation by 32%

Role

User Experience Designer

Conducted desk and field research with local youth and facilitators

Designed and tested a life-size board game prototype with children aged 8–14

Translated health awareness goals into playful, easy-to-grasp mechanics

Facilitated co-design workshops and iterated based on real-world testing

Team

1 Designer (Me)

1 Program Manager

2 Researchers

2 Local Leaders

Tools

Adobe Illustrator

Miro

Google Suite

Impact

Increased youth engagement in Dakshin’s sports program by 32% during

monsoon downtime through the design of a culturally familiar, health-focused

life-size board game.

Company

Dakshin Foundation

Duration

6 Months

Project Overview

Project Responsibilities

  • Conceptualization & Development: Leading the conceptualization and development of "Boats & Nets" to align with community needs, while also supporting the continuation of Ultimate Frisbee.


  • User Research: Conducted 4 focus groups with the children aged 8-14 y/o to derive insights.


  • User Testing: Conducting comprehensive user testing to refine game mechanics and enhance user experience, ensuring seamless integration with existing sports activities.


  • Logistical Coordination: Orchestrating logistical aspects of both Ultimate Frisbee and "Boats & Nets" initiatives to ensure effective execution and community engagement.

Final Output

Need for Intervention

Recognizing the potential to enhance sports engagement and health awareness among Ganjam's youth, "Boats & Nets" was developed as a proactive measure to provide additional opportunities for participation and well-being promotion.

Pain Points

Initial enthusiasm wanes with monotony

Lack of direct health habit teachings

Spirit circle participation lacks attentiveness

Personal Learnings

& Reflections

  • Working with users in their environment gives better results.


  • This project taught me how designing for complexity comes with its own set of subtleties and interconnectivity because it was a fairly new area of intervention


  • It forced me to conduct research while on the go, work through never-ending obstacle courses of complex problems in developmental projects, and think both big and microscopic at once


  • The project underscored the importance of co-creation and feedback loops in empowering stakeholders and driving meaningful change, emphasizing the value of designing with, rather than for, communities.

Co-Creation

  • Collaborating with children and local representatives ensured that the game was created for the community, with the community, fostering a sense of ownership and connection.


  • Testing the game twice with the co-creation group and once with a fresh set of users provided comprehensive feedback loops, allowing for refinement and validation of design decisions to enhance user experience and effectiveness.

Research Insights

utilize gamification to promote health and well-being, engaging our target audience and fostering sustainable habits for a healthier community?

how might we?

Lack of continuity due to changing seasons diminishes interest

Separate training needed for girls and boys

Language poses significant communication barrier

Dakshin Foundation’s youth sports program in Ganjam faced a challenge: participation dropped drastically during the monsoon, when outdoor Frisbee sessions were impossible. To sustain engagement, I co-designed Boats & Nets, a life-size board game inspired by Snakes & Ladders that integrates fun with health awareness. The result was an indoor activity that not only kept children active but also reinforced healthy behaviors—achieving a 32% increase in participation and becoming a complementary part of Dakshin’s long-term youth wellness initiatives.

  • Involving children and local representatives in the design process allowed for valuable input on visual aspects and game changes, ensuring cultural relevance and community ownership.


  • Co-creation sessions facilitated a deeper understanding of community needs and preferences, guiding the development of a game tailored to the specific context of Ganjam.

Next Steps

The game has been translated into 2 languages - Bengali and Telugu, broadening accessibility and catering to a wider audience


  • Translation efforts are underway for two additional coastal languages, further expanding the reach and impact of the game beyond its initial scope.